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Codeblocks compiler settings to prevent winmain16 errors
Codeblocks compiler settings to prevent winmain16 errors













codeblocks compiler settings to prevent winmain16 errors

GLFWwindow* window = glfwCreateWindow(800, 600, "My OpenGL Game", NULL, NULL) GlfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE) GlfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3) GlfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3) How to configure OpenGL with CodeBlocks in Ubuntu This entry was posted in How to Fix and tagged OpenGL on by Robins. Once again baidu, originally, is not to join the related lib caused, so also in the code to add:Īctually, I didn’t find glut32.lib on my computer, so I commented the “#pragma comment(lib,”glut32.lib”)”.Ĭlick compile and run again, and the program finally runs. H to C:\Program Files (x86)\Microsoft SDKS \Windows\ V7.0 A\Include\ GLĬlick Compile Run again, “Cannot resolve the external symbol, the symbol in the function” appears. DLL to C:\Windows\System32ģ) Copy glaux.lib to C:\Program Files (x86)\Microsoft SDKS \Windows\v7.0A\ libĤ) Copy glaux. So, I, there is no relevant glaux file in the system.ġ) Search and download GLAUX related files onlineĢ) Copy glaux. I was about to compile and run, but I did not expect to meet the “cannot open the included file:” glaux-h “: No such file or directory”! How to do? I just copied the nehe code into the empty project I built. This is particularly damaging for new learners, who may think some behavior that works is part of official C++ standard, when in fact their compiler is simply over-permissive.īecause compiler extensions are never necessary, and cause your programs to be non-compliant with C++ standards, we recommend turning compiler extensions off.Recently, while learning the tutorial of Nehe, I use VS2010 as the learning and development platform. Programs using non-standard extensions generally will not compile on other compilers (that don’t support those same extensions), or if they do, they may not run correctly.įrustratingly, compiler extensions are often enabled by default. Writing a program that makes use of a compiler extension allows you to write programs that are incompatible with the C++ standard. These compiler-specific behaviors are called compiler extensions. However, many compilers implement their own changes to the language, often to enhance compatibility with other versions of the language (e.g.

codeblocks compiler settings to prevent winmain16 errors

And in most cases, compilers will follow these rules. The C++ standard defines rules about how programs should behave in specific circumstances.















Codeblocks compiler settings to prevent winmain16 errors